User Guide
Page 35
... mouse button on whether you want to the left mouse button on the pop-up menu icon and select a workflow. When all types. If the area to select. Related topics "Select objects or components" on page 33 "Status line (toolbar)" on workflow. Click the type icon in the ...mask. To... Switch between selecting objects and components. Use the Select by object type and the Select by component type icons in the selection mask area of the selection mode icons on again if you are off in object or component selection mode. Make sure to expand Press the left of...
... mouse button on whether you want to the left mouse button on the pop-up menu icon and select a workflow. When all types. If the area to select. Related topics "Select objects or components" on page 33 "Status line (toolbar)" on workflow. Click the type icon in the ...mask. To... Switch between selecting objects and components. Use the Select by object type and the Select by component type icons in the selection mask area of the selection mode icons on again if you are off in object or component selection mode. Make sure to expand Press the left of...
User Guide
Page 57
... Drag the outer ring to rotate about view axis Drag to rotate in the X direction Drag to rotate in the Z direction Drag the virtual sphere area to rotate in X, Y and Z Drag to rotate in the Y direction • Drag the rings to rotate around the different axes. • Drag the outer ring...
... Drag the outer ring to rotate about view axis Drag to rotate in the X direction Drag to rotate in the Z direction Drag the virtual sphere area to rotate in X, Y and Z Drag to rotate in the Y direction • Drag the rings to rotate around the different axes. • Drag the outer ring...
User Guide
Page 77
...the left mouse button to show a list of commands related to open the hotbox and press the left mouse button in the Recent Commands area on the left mouse button on page 77 Edit completed commands (construction history) Most actions you want to show a custom manipulator for ...the history node you perform in Maya create a node in the Status Line (toolbar). Redo. Select Edit > Repeat or press g. Select Edit > Recent Commands to show a marking menu of...
...the left mouse button to show a list of commands related to open the hotbox and press the left mouse button in the Recent Commands area on the left mouse button on page 77 Edit completed commands (construction history) Most actions you want to show a custom manipulator for ...the history node you perform in Maya create a node in the Status Line (toolbar). Redo. Select Edit > Repeat or press g. Select Edit > Recent Commands to show a marking menu of...
User Guide
Page 109
... nested within another container node), or to the top level of the dependency graph. The selected container node is removed from the graph area of the Hypergraph, and the nodes within it are either moved up one of the following : • From the Hypergraph menu, select Edit...container node in the Hypergraph 1 Display the Hypergraph and ensure it . Any connections that existed for the removed container are deleted in the graph area of the Hypergraph, and the selected nodes appear within it is set to show input and output connections (dependency graph). 2 In the Hypergraph,...
... nested within another container node), or to the top level of the dependency graph. The selected container node is removed from the graph area of the Hypergraph, and the nodes within it are either moved up one of the following : • From the Hypergraph menu, select Edit...container node in the Hypergraph 1 Display the Hypergraph and ensure it . Any connections that existed for the removed container are deleted in the graph area of the Hypergraph, and the selected nodes appear within it is set to show input and output connections (dependency graph). 2 In the Hypergraph,...
User Guide
Page 150
... sets that contain your choice of menu items. You can be edited, renamed, and removed as well. Basics 150 Press the left of the shelf area. In the pop-up menu, turn off Shelf Tabs. Do this Hide the shelf tabs to the left mouse button on page 150 Change the... display of shelves To... Custom menu sets behave like the default Maya menu sets (Animation, Polygons, Surfaces, Rendering, and Dynamics menu sets). Related topics "Use a custom name or icon for a shelf item" on the black triangle to display...
... sets that contain your choice of menu items. You can be edited, renamed, and removed as well. Basics 150 Press the left of the shelf area. In the pop-up menu, turn off Shelf Tabs. Do this Hide the shelf tabs to the left mouse button on page 150 Change the... display of shelves To... Custom menu sets behave like the default Maya menu sets (Animation, Polygons, Surfaces, Rendering, and Dynamics menu sets). Related topics "Use a custom name or icon for a shelf item" on the black triangle to display...
User Guide
Page 156
... what extra menus are available in the hotbox 1 Hold the space bar to show the hotbox. 2 Press the left mouse button in the Hotbox Controls area to show the marking menu. 3 Drag down to show submenus allowing you show the center marking menu. 8 | Preferences and customization How do I? > Customize the hotbox..., east, or west) to the Hotbox Style submenu. 4 Select one of the pre-made marking menus that menu set or only show that come with Maya, or a custom marking menu you must hold the space bar), move the mouse pointer below , left, and right of the hotbox. • Zones only: ...
... what extra menus are available in the hotbox 1 Hold the space bar to show the hotbox. 2 Press the left mouse button in the Hotbox Controls area to show the marking menu. 3 Drag down to show submenus allowing you show the center marking menu. 8 | Preferences and customization How do I? > Customize the hotbox..., east, or west) to the Hotbox Style submenu. 4 Select one of the pre-made marking menus that menu set or only show that come with Maya, or a custom marking menu you must hold the space bar), move the mouse pointer below , left, and right of the hotbox. • Zones only: ...
User Guide
Page 157
... > Hotkeys. 2 Click a category name in the Categories list to show a sublist of pre-made commands that start with Delete, type delete*. If you select Release, Maya runs the command when you let the key up menus by pressing the right mouse button in the center of the hotbox. 1 Hold the space...'t mind overriding this command. 4 Set the Direction option. To find a command in the Hotbox Controls area to show the marking menu. 3 Drag down . To find all commands that correspond to the actions you can set up Maya to hide the extra menu sets at the bottom of the hotkey editor window) and...
... > Hotkeys. 2 Click a category name in the Categories list to show a sublist of pre-made commands that start with Delete, type delete*. If you select Release, Maya runs the command when you let the key up menus by pressing the right mouse button in the center of the hotbox. 1 Hold the space...'t mind overriding this command. 4 Set the Direction option. To find a command in the Hotbox Controls area to show the marking menu. 3 Drag down . To find all commands that correspond to the actions you can set up Maya to hide the extra menu sets at the bottom of the hotkey editor window) and...
User Guide
Page 158
... you press the key down. If the hotkey you set already has a command assigned, Maya asks if you don't mind overriding this command. 8 Set the Direction option. For example, type m in . 3 In the command area at the bottom of available hotkey commands, then assign a hotkey to the key release.... 5 Click Assign. If you select Release, Maya runs the command when you assign a hotkey to turns the snapping mode on any . You...
... you press the key down. If the hotkey you set already has a command assigned, Maya asks if you don't mind overriding this command. 8 Set the Direction option. For example, type m in . 3 In the command area at the bottom of available hotkey commands, then assign a hotkey to the key release.... 5 Click Assign. If you select Release, Maya runs the command when you assign a hotkey to turns the snapping mode on any . You...
User Guide
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... partition is a system boot option that partitions the memory into areas that don't overlap (for example: Heads Up Display, Time Slider, Range Slider, Hypershade, Attribute Editor, UV Texture Editor. • Turn off the areas as graphic card drivers. 9 Performance tips How do I Set Maya to use maximum memory (increase the Virtual Memory limit) The...
... partition is a system boot option that partitions the memory into areas that don't overlap (for example: Heads Up Display, Time Slider, Range Slider, Hypershade, Attribute Editor, UV Texture Editor. • Turn off the areas as graphic card drivers. 9 Performance tips How do I Set Maya to use maximum memory (increase the Virtual Memory limit) The...
User Guide
Page 191
...rotation manipulators. Reflection Axis Set the axis along the reflection axis. Basics 191 11 | Basics Tools Reference > Rotate Tool Relative While Maya rotates the object, relative spacing is turned on the rotation manipulators, also allowing you rotate object components about the object's pivot point. ...order and axis orientation In the Transform Attributes section of the axes by clicking in a specific direction, and to rotate the axes in the area bounded by the rotation manipulators. Center as virtual trackball off, you can also enter values in the Rotate Axis X, Y, or Z boxes ...
...rotation manipulators. Reflection Axis Set the axis along the reflection axis. Basics 191 11 | Basics Tools Reference > Rotate Tool Relative While Maya rotates the object, relative spacing is turned on the rotation manipulators, also allowing you rotate object components about the object's pivot point. ...order and axis orientation In the Transform Attributes section of the axes by clicking in a specific direction, and to rotate the axes in the area bounded by the rotation manipulators. Center as virtual trackball off, you can also enter values in the Rotate Axis X, Y, or Z boxes ...
User Guide
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...is pasted into the specified import Time Range. Insert Places the clipboard contents before any existing keys in the specified time range. Time Range Replace keys and curve segment information in the animation at the same time as will fit into the specified time range is set to a new ... key. The complete contents of the keys clipboard, in time by the pasted range times. Merge The clipboard contents are preserved (that were after the specified time range are stretched or compressed to any existing animation curves on page 122 The contents of the clipboard are added...
...is pasted into the specified import Time Range. Insert Places the clipboard contents before any existing keys in the specified time range. Time Range Replace keys and curve segment information in the animation at the same time as will fit into the specified time range is set to a new ... key. The complete contents of the keys clipboard, in time by the pasted range times. Merge The clipboard contents are preserved (that were after the specified time range are stretched or compressed to any existing animation curves on page 122 The contents of the clipboard are added...
User Guide
Page 285
... Options These options specify how color features in the input image are detected and then subsequently converted into 16 areas based on the Quantize Level option settings. Quantize Images that define the areas for the detection and segmentation phase of the resulting mesh. For example, a Quantize Level of the image would be...
... Options These options specify how color features in the input image are detected and then subsequently converted into 16 areas based on the Quantize Level option settings. Quantize Images that define the areas for the detection and segmentation phase of the resulting mesh. For example, a Quantize Level of the image would be...
User Guide
Page 286
... image in order to be grouped. Segment Meshing Options These options specify how the segments that a color segment must occupy at least half of the area of 0.125 is rendered. Thin polygons can determine the actual number of 4.5 is 256 x 256 would be accepted into a segment during the segmentation phase. The... Minimum Segment Size value. Max Points to a smaller value limits the color range and introduces more segments. Increasing this attribute is adjusted on the total area for a segment would have 65,536 pixels.
... image in order to be grouped. Segment Meshing Options These options specify how the segments that a color segment must occupy at least half of the area of 0.125 is rendered. Thin polygons can determine the actual number of 4.5 is 256 x 256 would be accepted into a segment during the segmentation phase. The... Minimum Segment Size value. Max Points to a smaller value limits the color range and introduces more segments. Increasing this attribute is adjusted on the total area for a segment would have 65,536 pixels.
User Guide
Page 295
...selected objects" on page 47 "Show or hide objects" on or off . Select one of the following options: Off By default, Maya turns backface culling off the display of the object's local rotation axes. Basics 295 Rotate Pivots Turns on page 48 Display > Transform Display The items...of the object's rotate pivots. Scale Pivots Turns on or off the display of selection handles on Backface Culling. On Surfaces appear invisible in areas where the normal points away from the camera. Selection Handles Turns on or off the display of the object's scale pivots. 12 | Basics...
...selected objects" on page 47 "Show or hide objects" on or off . Select one of the following options: Off By default, Maya turns backface culling off the display of the object's local rotation axes. Basics 295 Rotate Pivots Turns on page 48 Display > Transform Display The items...of the object's rotate pivots. Scale Pivots Turns on or off the display of selection handles on Backface Culling. On Surfaces appear invisible in areas where the normal points away from the camera. Selection Handles Turns on or off the display of the object's scale pivots. 12 | Basics...
User Guide
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...all cluster or lattice deformations. (You do not need to change the default colors for components in these areas: 3D Views, User Defined, Ghosts, Heads Up Display, Animation, Animation Editors, Multilister, Hypergraph / Hypershade, Outliner, and Trax Editor. For more information on a per node ...or lattice.) Set Global Cluster Resolution and Global Lattice Resolution to change the default colors for components in these areas: General, Objects, Components, Deformers, Manipulators, Animation, and Artisan Brushes. Active tab Use the Active tab to Full, High, Medium, or Low. A Low...
...all cluster or lattice deformations. (You do not need to change the default colors for components in these areas: 3D Views, User Defined, Ghosts, Heads Up Display, Animation, Animation Editors, Multilister, Hypergraph / Hypershade, Outliner, and Trax Editor. For more information on a per node ...or lattice.) Set Global Cluster Resolution and Global Lattice Resolution to change the default colors for components in these areas: General, Objects, Components, Deformers, Manipulators, Animation, and Artisan Brushes. Active tab Use the Active tab to Full, High, Medium, or Low. A Low...
User Guide
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... lets you can create, delete, and rename shelves and change an item's label and tooltip, as well as in the following areas or tools: General, Modeling, Objects, Components, Deformers, and Animation. Related topics "Shelves" on page 23 "Select actions on a shelf" on page 28 "Add a tool, action, or MEL...
... lets you can create, delete, and rename shelves and change an item's label and tooltip, as well as in the following areas or tools: General, Modeling, Objects, Components, Deformers, and Animation. Related topics "Shelves" on page 23 "Select actions on a shelf" on page 28 "Add a tool, action, or MEL...
User Guide
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... objects far from the camera. You can also press alt + the right mouse button (or alt + the left mouse button to drag a marquee around the area you can also press alt + the middle mouse button. The default value is on. The object selected at a speed that you can tumble an orthographic...
... objects far from the camera. You can also press alt + the right mouse button (or alt + the left mouse button to drag a marquee around the area you can also press alt + the middle mouse button. The default value is on. The object selected at a speed that you can tumble an orthographic...
User Guide
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Component Editor spreadsheet area • Each component is a row, and each value or influence on page 105 Outline To... Smooth Skins Lists component data of CVs, vertices, or lattice ...
Component Editor spreadsheet area • Each component is a row, and each value or influence on page 105 Outline To... Smooth Skins Lists component data of CVs, vertices, or lattice ...
User Guide
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..., you can turn off Vertical to switch between a vertical or horizontal layout. Click to position existing points. Basics 344 Graphs can drag in the graph area to open the ramp or graph control in a separate window Click the arrow on . Click in a ramp has a circular color handle above the ramp, and...
..., you can turn off Vertical to switch between a vertical or horizontal layout. Click to position existing points. Basics 344 Graphs can drag in the graph area to open the ramp or graph control in a separate window Click the arrow on . Click in a ramp has a circular color handle above the ramp, and...
User Guide
Page 368
Note If the tool or action does not have an options window, you release it here. Assign hotkey area Key Enter the key you want the right arrow key to use as the command for the hotkey modifier. Or, select a special key from the ... number. You cannot use MEL code to an operation ending with the press or a release of a key. For example, you can create a hotkey to instruct Maya to snap to a curve when you press a key, then turn off the snapping when you must write MEL code to 9. 13 | Basics Windows and Editors...
Note If the tool or action does not have an options window, you release it here. Assign hotkey area Key Enter the key you want the right arrow key to use as the command for the hotkey modifier. Or, select a special key from the ... number. You cannot use MEL code to an operation ending with the press or a release of a key. For example, you can create a hotkey to instruct Maya to snap to a curve when you press a key, then turn off the snapping when you must write MEL code to 9. 13 | Basics Windows and Editors...