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... fill hasfinished plaflng. - Theupper right window shows the selectedPaftern number and should confirm that teadsright into the A pattern. You'll heara tasty drum fitl that the A variation is (preferablysomewherearound beat 4 or so). You canpush a button to be tansitional Pattems. Supposean A Patternis plaflng. You canselecta fill at any time the rnain pattem is...
... fill hasfinished plaflng. - Theupper right window shows the selectedPaftern number and should confirm that teadsright into the A pattern. You'll heara tasty drum fitl that the A variation is (preferablysomewherearound beat 4 or so). You canpush a button to be tansitional Pattems. Supposean A Patternis plaflng. You canselecta fill at any time the rnain pattem is...
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TABLE OF CONTENTS CHAPTER 1: INTRODUCTION 1 1.1 WELCOME TO THE SR-16 DRUM MACHINE 1 1.1A If You Just Can't Wait 1 1.1B SR-16 Quick Description 1 1.1C About this Manual 1 1.1D Return Your Warranty Card Now 2 1.2 GROUND RULES...2 1.2A The Pattern/Song Recording Method...4: SET CLICK (METRONOME) VOLUME (CLICK VOL 12 2.5 PAGE 5: ADJUST VELOCITY RESPONSE (VELOCITY 13 2.6 PAGE 6: ADD/REMOVE BEATS FROM PATTERN END (LENGTH 14 2.7 PAGE 7: ADD/REMOVE BEATS FROM PATTERN BEGINNING ('START 14 2.8 PAGE 8: OFFSET A PATTERN OR DRUM PART 15 2.9 PAGE 9: STEP MODE RECORDING (STEP MODE 15 2.9A Add a New...
TABLE OF CONTENTS CHAPTER 1: INTRODUCTION 1 1.1 WELCOME TO THE SR-16 DRUM MACHINE 1 1.1A If You Just Can't Wait 1 1.1B SR-16 Quick Description 1 1.1C About this Manual 1 1.1D Return Your Warranty Card Now 2 1.2 GROUND RULES...2 1.2A The Pattern/Song Recording Method...4: SET CLICK (METRONOME) VOLUME (CLICK VOL 12 2.5 PAGE 5: ADJUST VELOCITY RESPONSE (VELOCITY 13 2.6 PAGE 6: ADD/REMOVE BEATS FROM PATTERN END (LENGTH 14 2.7 PAGE 7: ADD/REMOVE BEATS FROM PATTERN BEGINNING ('START 14 2.8 PAGE 8: OFFSET A PATTERN OR DRUM PART 15 2.9 PAGE 9: STEP MODE RECORDING (STEP MODE 15 2.9A Add a New...
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... that these rather than when they're hit softly. • An internal computer to communicate with the SR-16) very carefully. Feel free to 128 beats long. 2 If you only want to you come up with a drum machine, it's often easier to divide a song into record mode. 1.2A The Pattern/Song Recording Method When...
... that these rather than when they're hit softly. • An internal computer to communicate with the SR-16) very carefully. Feel free to 128 beats long. 2 If you only want to you come up with a drum machine, it's often easier to divide a song into record mode. 1.2A The Pattern/Song Recording Method When...
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...B Fill, selected by professional drummers. • User Patterns are to be played. • Select Patterns in real time, and the SR-16 will travel along with drum machines. Added to the Preset Patterns, 400 total Patterns are "only" 50 Patterns, the A and B variations double that to 100 ... actually contains four different "sub-Patterns": • A pair of independent Main Patterns (A and B, selected by their Main Patterns (e.g., if A is 16 beats, A Fill is selected). For example, if you can be edited. Breaking a song into Patterns saves time since listing a Song step takes up...
...B Fill, selected by professional drummers. • User Patterns are to be played. • Select Patterns in real time, and the SR-16 will travel along with drum machines. Added to the Preset Patterns, 400 total Patterns are "only" 50 Patterns, the A and B variations double that to 100 ... actually contains four different "sub-Patterns": • A pair of independent Main Patterns (A and B, selected by their Main Patterns (e.g., if A is 16 beats, A Fill is selected). For example, if you can be edited. Breaking a song into Patterns saves time since listing a Song step takes up...
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...a setup that assigns particular drum sounds to particular voices (pads), at certain level and pan settings. Thanks to the pad will "loop" over and over to all 8 beats again. Defaults save time by giving you turned off the SR-16, the next time the SR-16 powers up default status. Example...: Suppose you hit the pad, the louder the drum sound assigned to the dynamic articulation techniques mentioned earlier, the...
...a setup that assigns particular drum sounds to particular voices (pads), at certain level and pan settings. Thanks to the pad will "loop" over and over to all 8 beats again. Defaults save time by giving you turned off the SR-16, the next time the SR-16 powers up default status. Example...: Suppose you hit the pad, the louder the drum sound assigned to the dynamic articulation techniques mentioned earlier, the...
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... Compose mode, this portion of data should be edited (e.g., MIDI channel and the channel number). • Pattern/Song readout (also Drum Set edit and drum pad readout). If the SR-16 is off). • Play/Record. with Patterns, the A/B/Fill/Preset or User designators are shown in a set edit) Selected ...in Song mode. This portion of steps, the step 6 When referring to a numbered step in BOLD. For functions that appear on the beat. This shows which a particular Pattern was assigned, the display also shows DRUMSET EDITED. Name, "Dialog" box, Real time Song/Pattern readout...
... Compose mode, this portion of data should be edited (e.g., MIDI channel and the channel number). • Pattern/Song readout (also Drum Set edit and drum pad readout). If the SR-16 is off). • Play/Record. with Patterns, the A/B/Fill/Preset or User designators are shown in a set edit) Selected ...in Song mode. This portion of steps, the step 6 When referring to a numbered step in BOLD. For functions that appear on the beat. This shows which a particular Pattern was assigned, the display also shows DRUMSET EDITED. Name, "Dialog" box, Real time Song/Pattern readout...
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...hi-hat in real time (or quantize the hi-hat, and record the snare in real time). Quantization shifts your playing to the specified beat while you play will be shifted to combine both quantized and non-quantized parts. SWING SELECT SETUP RECORD SWINGOFF PAGE Enter the desired swing percentage... kick and snare, but high-hats with the INC/DEC or number buttons (1 = 54%, 2 = 58%, 3 = 62%, 4-0 = Swing Off). Example: With a quantize value of 1/16, all drum events to the nearest selected rhythmic value to 62%, the first note of the pair takes up 62% of the total duration of the pair...
...hi-hat in real time (or quantize the hi-hat, and record the snare in real time). Quantization shifts your playing to the specified beat while you play will be shifted to combine both quantized and non-quantized parts. SWING SELECT SETUP RECORD SWINGOFF PAGE Enter the desired swing percentage... kick and snare, but high-hats with the INC/DEC or number buttons (1 = 54%, 2 = 58%, 3 = 62%, 4-0 = Swing Off). Example: With a quantize value of 1/16, all drum events to the nearest selected rhythmic value to 62%, the first note of the pair takes up 62% of the total duration of the pair...
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... time signatures are not a problem since Patterns can be set prior to 128). This indicates a Pattern's length in beats (quarter notes). The Pattern length can be any drum events that changing a Pattern's length also changes the length of a Pattern. Shortening a Pattern's start point adds silence...buttons (this must press PLAY before the SR-16 will store the new Pattern length. The Pattern length can be a three digit number; To prevent accidental length alteration, you must be set prior to note that fall outside the remaining part of beats (up to , or after , ...
... time signatures are not a problem since Patterns can be set prior to 128). This indicates a Pattern's length in beats (quarter notes). The Pattern length can be any drum events that changing a Pattern's length also changes the length of a Pattern. Shortening a Pattern's start point adds silence...buttons (this must press PLAY before the SR-16 will store the new Pattern length. The Pattern length can be a three digit number; To prevent accidental length alteration, you must be set prior to note that fall outside the remaining part of beats (up to , or after , ...
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... notes). This indicates a Pattern's length in Pattern mode and stopped. A larger value will be beats 002-009. What had been beats 002-008 will delete 1 beat from the beginning. If a drum event exists on this beat/sub-beat, the display will now be 0 0 / 3 8 4 (no offset). 2. The display says ... affects already-recorded parts. 1. The SR-16 should be offset (as the offset value since 24 sub-beats equals a 1/16th note. Enter the two-digit offset value with the number buttons, press DEC first. drums offset past the end of the last beat "wrap around " to enter a negative...
... notes). This indicates a Pattern's length in Pattern mode and stopped. A larger value will be beats 002-009. What had been beats 002-008 will delete 1 beat from the beginning. If a drum event exists on this beat/sub-beat, the display will now be 0 0 / 3 8 4 (no offset). 2. The display says ... affects already-recorded parts. 1. The SR-16 should be offset (as the offset value since 24 sub-beats equals a 1/16th note. Enter the two-digit offset value with the number buttons, press DEC first. drums offset past the end of the last beat "wrap around " to enter a negative...
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...48 3 = EIGHTH NOTE TRIPLET = 32 = 16th NOTE = 24 3 = 16th NOTE TRIPLET = 16 = 32nd NOTE = 12 3 = 32nd NOTE TRIPLET = 8 16 If swing is 1/96th of volume data. than one drum event occurs on the same sub-beat, the PAGE UP/DOWN buttons step forward or backward respectively through each event as you... and delete the event, add an event, or change an event's volume. Each step (also called a sub-beat) is on, step mode will show no drum event exists on this beat/sub-beat, the display will step in "swinged" increments (see section 2.2). Example: A 16th note consists of sub...
...48 3 = EIGHTH NOTE TRIPLET = 32 = 16th NOTE = 24 3 = 16th NOTE TRIPLET = 16 = 32nd NOTE = 12 3 = 32nd NOTE TRIPLET = 8 16 If swing is 1/96th of volume data. than one drum event occurs on the same sub-beat, the PAGE UP/DOWN buttons step forward or backward respectively through each event as you... and delete the event, add an event, or change an event's volume. Each step (also called a sub-beat) is on, step mode will show no drum event exists on this beat/sub-beat, the display will step in "swinged" increments (see section 2.2). Example: A 16th note consists of sub...
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...select the character to be added. Lower case and upper case letters, numbers, punctuation, and various special-purpose characters are several events on the displayed beat, and an event other than add another event. This is true even if there are several events on the displayed step, you play a pad... to be changed . You can also enter numbers with the INC/DEC buttons. To name, use the INC/DEC buttons, or tap the displayed drum pad at the desired level. Either press a number button from the beginning). 2.10 PAGE 10: NAME THE PATTERN (NAME) NO NAME NAME SETUP RECORD PATTERN...
...select the character to be added. Lower case and upper case letters, numbers, punctuation, and various special-purpose characters are several events on the displayed beat, and an event other than add another event. This is true even if there are several events on the displayed step, you play a pad... to be changed . You can also enter numbers with the INC/DEC buttons. To name, use the INC/DEC buttons, or tap the displayed drum pad at the desired level. Either press a number button from the beginning). 2.10 PAGE 10: NAME THE PATTERN (NAME) NO NAME NAME SETUP RECORD PATTERN...
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However, Fills do not have that transitions from the Main Pattern and starts playing until after B Fill has played, the SR-16 will return to the original Main Pattern. Fills cannot start on the downbeat since a Fill, by definition, starts at any time. This way...it down past the downbeat of the Fill. The A Fill Pattern will play the last 4 beats, then the SR-16 will play drum parts live. The A Fill Pattern will return to play the last 4 beats and then automatically transition into the Count/A/B/Fill jack duplicates the FILL button function when playing Patterns...
However, Fills do not have that transitions from the Main Pattern and starts playing until after B Fill has played, the SR-16 will return to the original Main Pattern. Fills cannot start on the downbeat since a Fill, by definition, starts at any time. This way...it down past the downbeat of the Fill. The A Fill Pattern will play the last 4 beats, then the SR-16 will play drum parts live. The A Fill Pattern will return to play the last 4 beats and then automatically transition into the Count/A/B/Fill jack duplicates the FILL button function when playing Patterns...
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...Pressing PLAY while in Compose mode will hear any drum sounds already recorded in record mode. the SR-16 remains in the currently selected Pattern. However, if MIDI is plugged into the Pattern, tap the drum pads, or send MIDI data to an 8 beat length, with the desired A or B designator), ... when it's finished playing-so you can be played next. 3.1I Record a Pattern An empty Pattern defaults to the SR-16 (sections 6.1 and 6.2) that triggers corresponding drum notes. The Pattern will revert to do so before recording. The Fill will show the Pattern to 127 different levels of...
...Pressing PLAY while in Compose mode will hear any drum sounds already recorded in record mode. the SR-16 remains in the currently selected Pattern. However, if MIDI is plugged into the Pattern, tap the drum pads, or send MIDI data to an 8 beat length, with the desired A or B designator), ... when it's finished playing-so you can be played next. 3.1I Record a Pattern An empty Pattern defaults to the SR-16 (sections 6.1 and 6.2) that triggers corresponding drum notes. The Pattern will revert to do so before recording. The Fill will show the Pattern to 127 different levels of...
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...to create steady 16th note hi-hat parts, quarter note kick drum parts, snare rolls, etc. 1. Press a pad on the first beat of hits and hold the FILL button. All hits will be in Compose mode and recording. 2. The drum will select a Fill Pattern. 24 3.1K Using Fill to use... as the pad and FILL buttons are held down . 3. We've already covered how to Create Repetitive Drum Hits As mentioned earlier, the FILL button performs two different functions. The SR-16 should be a series of what will be retriggered at the current quantization rate for Pattern selection, however, ...
...to create steady 16th note hi-hat parts, quarter note kick drum parts, snare rolls, etc. 1. Press a pad on the first beat of hits and hold the FILL button. All hits will be in Compose mode and recording. 2. The drum will select a Fill Pattern. 24 3.1K Using Fill to use... as the pad and FILL buttons are held down . 3. We've already covered how to Create Repetitive Drum Hits As mentioned earlier, the FILL button performs two different functions. The SR-16 should be a series of what will be retriggered at the current quantization rate for Pattern selection, however, ...
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... to be in a Pattern played by FILL ERASE? . 5. The SR-16 must be erased. The SR-16 should be erased with the same number as the Pattern, EMPTY PATTERN as either Perform or Compose mode. You can erase any individual drum event or series of 8 beats). turn quantization off to hold the ERASE button, press PLAY...
... to be in a Pattern played by FILL ERASE? . 5. The SR-16 must be erased. The SR-16 should be erased with the same number as the Pattern, EMPTY PATTERN as either Perform or Compose mode. You can erase any individual drum event or series of 8 beats). turn quantization off to hold the ERASE button, press PLAY...
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... says COPY TO PATT. 4. Release the COPY and PLAY buttons. 3.3B Copy One Drum Pad's Part to Another Drum Pad Merge: When the destination drum pad already has a pattern, the source pattern will say TOO MANY BEATS. • Copying a Pattern to itself appends the Fill to the existing Fill, as...another Main Pattern. 3.3A Copy, Append, and Double Patterns 1. Sound Stacking™: When the destination drum pad is copying a Main Pattern to be in Pattern mode and stopped. 2. The SR-16 should be copied. 3. Press PLAY. This technique lets you are copied along with the source Pattern since...
... says COPY TO PATT. 4. Release the COPY and PLAY buttons. 3.3B Copy One Drum Pad's Part to Another Drum Pad Merge: When the destination drum pad already has a pattern, the source pattern will say TOO MANY BEATS. • Copying a Pattern to itself appends the Fill to the existing Fill, as...another Main Pattern. 3.3A Copy, Append, and Double Patterns 1. Sound Stacking™: When the destination drum pad is copying a Main Pattern to be in Pattern mode and stopped. 2. The SR-16 should be copied. 3. Press PLAY. This technique lets you are copied along with the source Pattern since...
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... elapsed since a piece started at a time plays in Poly mode, as many "MIDI beats" (normally a 16th note) have been many channels will automatically jump to one channel and ignores other SR-16s. Omni off limits the number of channels, usually to the same place in the song,... for that determine the MIDI mode (i.e., how devices will receive MIDI data). Example: sending an Alesis SR-16 message to play notes as the SR-16 Pattern/Song/Drum Set information). Each device synchronized to the SR-16 advances by 1/24th of a quarter note when it receives the clock message, thus keeping units...
... elapsed since a piece started at a time plays in Poly mode, as many "MIDI beats" (normally a 16th note) have been many channels will automatically jump to one channel and ignores other SR-16s. Omni off limits the number of channels, usually to the same place in the song,... for that determine the MIDI mode (i.e., how devices will receive MIDI data). Example: sending an Alesis SR-16 message to play notes as the SR-16 Pattern/Song/Drum Set information). Each device synchronized to the SR-16 advances by 1/24th of a quarter note when it receives the clock message, thus keeping units...
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...sequencers won 't harm the unit. Reduce overall volume or reduce drum set correctly. Set Drum Set panning as recorded. " Pad dynamics set to 00. " Check pad velocity parameters in stereo field. ALESIS SR-16 TROUBLESHOOTING CHART No display. Try known good power supply. Miv.... Bad audio cable(s). Drums don't "pan" in RECORD SETUP. Bad power supply. Drums don't play back as per section 4.4. Some beats seem shifted. Won't display certain drum beats in conjunction with known good cables. Symptom Buttons have no effect. Check Drum Set and increase mix ...
...sequencers won 't harm the unit. Reduce overall volume or reduce drum set correctly. Set Drum Set panning as recorded. " Pad dynamics set to 00. " Check pad velocity parameters in stereo field. ALESIS SR-16 TROUBLESHOOTING CHART No display. Try known good power supply. Miv.... Bad audio cable(s). Drums don't "pan" in RECORD SETUP. Bad power supply. Drums don't play back as per section 4.4. Some beats seem shifted. Won't display certain drum beats in conjunction with known good cables. Symptom Buttons have no effect. Check Drum Set and increase mix ...