Technical Manual
Page 35
... the top of the hierarchy of objects that the target is released and the Graphics3D can throw exceptions that ID in the authoring tool (or manually assigned from code). For example, you have a fixed ID, then you can also create and delete objects and insert them into the scene graph. 35...
... the top of the hierarchy of objects that the target is released and the Graphics3D can throw exceptions that ID in the authoring tool (or manually assigned from code). For example, you have a fixed ID, then you can also create and delete objects and insert them into the scene graph. 35...